GlitchedGhost wrote:I'm sorry, but this is pretty funny, because I don't think I everdied to the koopa right there.
[sp]The lamps and anything layering with the curtains seem to be an issue, as reported by you and a couple of others. I'm going to move them so that doesn't happen, cause fuck you SMBx and it's weird layering.
Honestly it was quite hilarious. There's no reason I should have died there anywhere near that many times, lol.
Nope, they're just there. You could ignore them and get the same dialogue. If I hadn't maxed out the events (oops), I'd totally make a side path for not picking up Link's clothes, cause I think that'd be possible to do.
I'll move that lava lotus. I moved it a few times, but it seems like it may need to be moved even more, lmao.
Oh wow, you did? That kinda sucks then. SMBX's limits really seem to commonly be a huge issue for both individual levels and collabs. (I actually don't have any extra layers this year. After failing to get the gimmick I was going for last year I decided to keep it simple this time around. Might have an easier time through Wohl's editor though.)
I'll take that into note and slow down the spinies a bit. I didn't have any issue seeing the platform moving, and no one else has mentioned anything, so maybe it was just you?
It was probably because I was always concentrating on the enemies so I just happened to manage not to see it. It's not really an issue either way since you're fairly safe once you're on it. It was just weirdly disorienting the first time it happened, lol.
I tested it pretty heavily and there was one other person (if I'm not mistaken) that had that issue, and it was right before the boss room. I'm going to assume it's okay since you removed the extra mushrooms, cause I'm not sure what to do otherwise. If I submit it and there's further complaint, I'll look at it more deeply.
I think it was probably on my end at least since I didn't have a single issue with it after I removed the mushrooms I'd added. Though knowing now that you maxed out events there's potentially issue when it gets inserted into the hub. From what I recall high amounts of events can cause some annoying issues similar to that when put together with other levels. Hopefully that doesn't turn out to be an issue though because it may not really be feasible to fix if it does.
As for the secret exit I'm REALLY not sure what to do. It gives a hint of going backwards but I don't see a way to go backwards after leaving the room. I can get back to the moving island but no farther.
Oh, so if I'm understanding you correctly it's actually at the end of the level when you go back to Toad's house
Isocitration wrote:I gave up since there's no way I'm finishing my level in time. Wish inspiration would have struck sooner, but oh well!
You shouldn't give up. At least wrap up what you have so you can properly finish it. That's what I did last year and I still finished reasonably high. Only 20 positions below my original goal even if I remember my exact position. (Goal was 100th place as a minimum, I got 125th, 120th, 115th, or 114th. I always forget which.
Edit: I got 120th
place. My initial thought, as it turns out, was right, lol.)
pholtos wrote:Prediction time! I'll be somewhere between 25%-50% in the rankings. (where 100% is 1st place)
My goal this time is simply to finish in the top 50% since I actually finished my level this year and despite a few issues I couldn't really fix and it being fairly difficult even for its creator I was pretty satisfied with it. It's actually made me think about learning more about SMBX editing and learning to use LunaLua to try and make a Zelda II styled episode. Though I don't know how much of what I'm thinking of is even possible.